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-II-Hatestreets
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-II-Hatestreets


Posts : 149
Join date : 2009-02-13
Age : 41
Location : Seattle

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PostSubject: For the people i am helping train! Click Here!   For the people i am helping train! Click Here! Icon_minitimeThu Apr 16, 2009 3:27 pm

This is a copy of synerrors post on console commands. You need a decent cfg in order to play smooth.
Default Advanced Client Options
QUAKE LIVE is a highly configurable game that often allows the client to customize certain aspects to be tailored to your liking. Some of these client variables (or cvars for short) are accessible the Game Settings link on the site or the Game Settings menu in-game. Although, there are many additional options available by altering 'cvars' from within the in-game console.

* To access the console in-game press: CTRL+ALT+~ (on your QWERTY keyboard). This will drop down the command console. To make the console easier to toggle, you can now type com_allowconsole 1. After doing so, you may now toggle the console on or off by simply pressing ~.
* Typing the beginning of a cvar or command and pressing TAB will autocomplete, or show all the commands that start with those letters.
* Pressing the up and down arrows on your keyboard will scroll through text already typed into the console.
* Pressing page up and page down will skip entire pages, combine these with ctrl to go to the very top or bottom of the console.

Here is a list of some commonly used or new cvars in QUAKE LIVE:

* bot_nochat - default: "0"
A value of "1" will disable the chat messages from bot ai players in Practice Mode.
* cg_autoswitch - default: "1"
A value of "0" will disable the automatic switching to weapons that are picked up.
* cg_bob - default: "1"
Lower values between 0-1 will reduce the amount your player view bobs as they walk, values of "0" will remove all bobbing. This is highly useful for players who suffer from motion sickness.
* cg_crosshairBrightness - default: "1"
Lower values between 0-1 will make the crosshair appear darker, becoming black at "0"
* cg_crosshairColor - default: "7"
Alternate colors for your crosshair are selectable by setting this cvar to a different value between 1-7.
1: red, 2: green, 3: yellow, 4: blue, 5: cyan, 6: magenta, 7: white
* cg_crosshairHealth - default: "0"
A value of "1" will set your make your crosshair color reflect your health. While healthy it will appear white and as you take damage it will turn yellow, orange and then red when you are near death.
* cg_crosshairPulse - default: "1"
A value of "0" will prevent your crosshair from enlaring momentarily when you pickup an item as a pick-up indicator.
* cg_crosshairSize - default: "32"
Lower or higher values may be used to decrease or increase the size of your crosshair.
* cg_draw2D - default: "1"
A value of "0" will remove all HUD elements including your crosshair, useful for capturing 'clean' screenshots.
* cg_drawCrosshairNames - default: "1"
A value of "0" will prevent player's names appearing when you point your crosshair at them.
* cg_drawFPS - default: "0"
A value of "1" will display the frames per second that your game is rendering, useful for evaluating system peformance.
* cg_drawGun - default: "1"
A value of "0" will hide your weapon from view. A value of "2" will display your weapon, but it will not sway as you walk.
* cg_drawRewards - default: "1"
A value of "0" will disable the display of any in-game awards you receive, such as "Impressive", "Excellent", "Humiliation".
* cg_forceEnemyModel - default "(null)"
Setting this cvar to a "" or "/" such as "keel/sport" will force all enemies to appear to be using the keel/sport model and skin. This is most often used to enable "brightskins". Crash, Keel, TankJr and Visor all have skins called "bright" and "sport" which provide high contract green and green & white skin options.
* cg_forceTeamModel - default: "(null)"
Setting this cvar to a "" or "/" such as "ranger" will force all teammates to appear to be using the ranger model and appropriate team colored skin.
* cg_fov - default: "90"
High values will increase the field of vision of your player view allowing you to see more of the game world. Lower values will decrease the amount you can see but may make it easier to aim over long distances.
* cg_gunX - default: "0"
Offsets where the gun is drawn on the X-plane on a players first person view.
* cg_gunY - default: "0"
Offsets where the gun is drawn on the Y-plane on a players first person view.
* cg_gunZ - default: "0"
Offsets where the gun is drawn on the Z-plane on a players first person view.
* cg_kickScale - default: "1"
A value lower than one will decrease the amount that your screen shakes or kicks when you receive damage. A value of "0" will remove all damage feedback related shaking.
* cg_lagometer - default: "0"
A value of "1" will display a netgraph that shows your network packet traffic including received, rejected and lost packets.
* cg_levelTimerDirection - default: "1"
A value of "0" will alter the timer clock to count upwards towards the timelimit, rather than displaying the time left remaining in the match.
* cg_newWeaponBar - default: "1"
A value of "0" will replace the side weapon bar with ammo counts, with the Q3 style horizontal weapon bar.
* cg_nopredictItems - default: "0"
A value of "1" will provide more accurate pickup notification sounds, however at the cost of potentially delayed playback.
* cg_noprojectileTrail - default: "0"
A value of "1" will remove the smoke and/or bubble trails from rockets and grenades.
* cg_oldPlasma - default: "1"
A value of "0" will add fizzling spark effects to the fired plasma balls.
* cg_oldRail - default: "1"
A value of "0" will add a Q2 style spiral around the railcore.
* cg_oldRocket - default: "1"
A value of "0" will add a red bloom of fire that burns out from the explosion.
* cg_predictLocalRailShots - default: "1"
A value of "0" will feel less responsive in high ping environments but may prevent wrongly predicted railshots and/or impacts.
* cg_simpleitems - default: "0"
A value of "1" will use 2D image icons to display in-game items.
* cg_switchOnEmpty - default: "1"
A value of "0" will prevent the automatic switching to a new weapon when attempting to fire a weapon without ammo.
* cg_trueLightning - default: "0.75"
A value of "1" will remove any sway from the lightning gun stream to make it easier to aim with, while values closer to "0" will increase the sway but more accurately represent where the lightning is currently impacting.
* cg_zoomFov - default: "22.5"
The field of view used while zooming
* cl_autoRecordDemo - default: "0"
A value of "1" will enable automatic demo recording. A demo will be recorded to your system for every match that you play. Demos can be played back to rewatch your match by typing "demo ". One Windows XP systems, demos are stored in the "%appdata%\id Software\quakelive\home\baseq3\demos" folder, while on Windows Vista they are located in "%APPDATA%\..\LocalLow\id Software\quakelive\home\baseq3\demos"
* cl_currentServerAddress
This cvar is set to the ip address of the game server you are currently connected to. Obtaining the servers IP address may be necessary during testing.
* model - default: "Sarge"
Alter this cvar to set your or such as "Ranger" or "Ranger/blue".
* r_dynamiclight - default: "1"
A value of "0" will remove dynamic lighting that surrounds rocket projectiles.
* r_enablePostProcess - default: "1"
A value of "0" will degrade the quality of lighting in exchange for a boost in performance.
* r_fastsky - default: "0"
A value of "1" will replace the animated skybox with a solid black texture, primarily used for enhancing performance.
* r_picmip - default: "0"
Lower values will manipulate and blend the colors of the map textures. Textures at the highest value, "16" appear nearly as solid colors. A vid_restart or map load is required before changes will come into affect.
* r_subdivisions - default: "4"
A value of "80" will replace in-game curves with angled surfaces to give a performance boost.
* s_ambient - default: "1"
A value of "0" will remove the ambient background sounds from most maps. A s_restart or map load is required before the change will come into affect.
* s_musicvolume - default: "0.25"
Lower values will lower the volume of the game music, a value of "0" will disable the music.
* timescale - default: "0"
Higher values set while playing back demo files will result in the demo fast forwarding at a rate times the timescale value.

Common and/or new game commands:

* clan
The clan command allows you to set your clan tag and add color codes to your clan name, in the same manner you can with the 'name' command.
* dropflag
Dropflag allows you to drop the enemy flag for another player (who is perhaps more well equipped to survive with the flag).
* dropweapon
Dropweapon only works in team games, and allows you to drop the weapon you are currently holding so that a team mate may have it.
* name
The name command allows you to add color codes to your name. Place a carot and colored code before any text string to colorize it, such as "name ^1Unnamed^3Player" becomes UnnamedPlayer
^1 - Red
^2 - Green
^3 - Yellow
^4 - Blue
^5 - Cyan
^6 - Magenta
^7 - White
* readyup - default bind: "f3"
Readyup toggles your ready-up state. Once enough players in a match have ready up'd, the match will begin.
* record
Records a demo of your current gameplay.
* stoprecord
Stops recording the current demo.
* tell_buddy
This command will send a QUAKE LIVE chat message to a friend on your friends list from in-game.
* quit
The quit command disconnects you from the server and will return you to the QUAKE LIVE site.



seta com_zoneMegs "16"
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-II-Hatestreets


Posts : 149
Join date : 2009-02-13
Age : 41
Location : Seattle

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PostSubject: Re: For the people i am helping train! Click Here!   For the people i am helping train! Click Here! Icon_minitimeThu Apr 16, 2009 3:33 pm

Here is my settings:: follow the net settings as a general idea....
// Hardware cfg - Generated by QUAKE LIVE. Do not modify
unbindall
bind TAB "+scores"
bind ENTER "messagemode"
bind SPACE "+movedown"
bind + "sizeup"
bind - "stoprecord"
bind 0 "screenshotJPEG"
bind 1 "weapon 1"
bind 2 "weapon 2"
bind 3 "weapon 3"
bind 4 "weapon 4"
bind 5 "weapon 5"
bind 6 "weapon 6"
bind 7 "weapon 7"
bind 8 "g_synchronousclients 1"
bind 9 "record"
bind SEMICOLON "messagemode2"
bind = "screenshotJPEG"
bind _ "sizedown"
bind a "+moveleft"
bind c "weapon 13"
bind d "+moveright"
bind e "weapon 6"
bind f "weapon 8"
bind g "say"
bind h "+chat"
bind i "say ^1ii.2fear.com"
bind l "say ^0L^1o^7l ^8D^7:"
bind m "say ^1Te^1a^7m^1s^7!"
bind n "say ^1N^0ice^7s^0hot^1!"
bind q "weapon 5"
bind r "weapon 7"
bind s "+back"
bind t "say_team Quad!"
bind w "+forward"
bind x "dropflag"
bind y "messagemode2"
bind z "weapon 11"
bind CAPSLOCK "+button3"
bind PAUSE "pause"
bind ALT "weapon 11"
bind CTRL "+movedown"
bind SHIFT "+moveup"
bind PGDN "messagemode"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "readyup"
bind F5 "record"
bind F6 "stoprecord"
bind F11 "screenshot"
bind F12 "screenshotJPEG"
bind MOUSE1 "+attack"
bind MOUSE2 "weapon 1"
bind MOUSE3 "+button2"
bind MOUSE4 "weapon 3"
bind MWHEELDOWN "weapon 4"
bind MWHEELUP "weapnext"
seta cl_yawspeed "140"
seta cl_pitchspeed "140"
seta s_ambient "1"
seta cg_switchOnEmpty "1"
seta cg_oldRocket "1"
seta cg_oldRail "1"
seta cg_cameraOrbitDelay "50"
seta cg_teamChatsOnly "0"
seta cg_drawFriend "1"
seta cg_stats "0"
seta cg_deferPlayers "1"
seta cg_teamChatHeight "0"
seta cg_teamChatTime "3000"
seta cg_showmiss "0"
seta cg_nopredict "0"
seta cg_gunZ "0"
seta cg_gunY "0"
seta cg_gunX "0"
seta cg_railTrailTime "400"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairHealth "0"
seta cg_drawRewards "1"
seta cg_drawAttacker "0"
seta cg_drawAmmoWarning "1"
seta cg_drawIcons "1"
seta cg_drawSnapshot "0"
seta cg_drawStatus "1"
seta cg_gibs "10"
seta cg_zoomfov "22.5"
seta cg_predictItems "1"
seta sex "male"
seta teamtask "0"
seta handicap "100"
seta rate "25000"
seta scr_conspeed "3"
seta com_maxfps "125"
seta r_subdivisions "4"
seta cg_shadows "1"
seta roundlimit "8"
seta g_blueteam "Pagans"
seta g_redteam "Stroggs"
seta g_allowVote "1"
seta g_filterBan "1"
seta g_banIPs ""
seta g_logSync "0"
seta g_log ""
seta g_doWarmup "1"
seta g_teamForceBalance "0"
seta g_teamAutoJoin "0"
seta roundtimelimit "180"
seta g_maxGameClients "0"
seta g_voteFlags "0"
seta sv_warmupReadyPercentage "0.51"
seta sv_ranked "0"
seta com_blood "1"
seta g_friendlyFire "0"
seta writeconfig "hatestreets"
seta web_skipLauncher "1"
seta web_botskill "medium"
seta team_model "xaero/default"
seta team_headmodel "xaero/default"
seta snaps "60"
seta join "blue"
seta headmodel "crash/sport"
seta g_syncronousClients "1"
seta g_synchronousclients "0"
seta cl_maxpackets "125"
seta cg_trueLightning "1"
seta cg_teammodel "james"
seta cg_oldPlasma "-1"
seta cg_noProjectileTrail "1"
seta cg_levelTimerDirection "0"
seta cg_lagometer "0-1"
seta cg_drawFPS "1"
seta cg_draw3dIcons "1"
seta cg_crosshairPulse "0"
seta cg_crosshairColor "7"
seta cg_crosshairBrightness "1.0"
seta 0 "screenshotJPEG"
seta r_fullbright "0"
seta r_vertexlight "0"
seta r_inBrowserMode "12"
seta r_picmip "0"
seta cg_draw2D "1"
seta cg_drawgun "1"
seta cg_bob "0"
seta cg_kickScale "0"
seta cg_crosshairSize "15"
seta cg_newWeaponBar "0"
seta cg_allowtaunt "1"
seta cg_showvoicetext "1"
seta cg_playvoicechats "1"
seta cg_drawtargetnames "1"
seta cg_fov "110"
seta com_allowConsole "1"
seta web_configVersion "4"
seta cg_drawCrosshair "2"
seta m_pitch "0.022"
seta cl_freelook "1"
seta cg_noTaunts "0"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_drawTimer "0"
seta cg_drawTeamOverlay "1"
seta cg_forceModel "0"
seta cg_drawCrosshairNames "1"
seta cg_brassTime "1"
seta cg_scorePlums "1"
seta cg_marks "1"
seta cg_simpleitems "1"
seta cg_autoswitch "0"
seta color2 "7"
seta color1 "1"
seta cg_forceTeamModel "bitterman"
seta cg_forceEnemyModel "keel/bright"
seta model "crash/sport"
seta clan "-^1II^7-"
seta name "^1Hatestree^7t^1s"
seta g_spskill "3"
seta timelimit "0"
seta dmflags "20"
seta sv_maxclients "10"
seta cg_viewsize "100"
seta cl_run "1"
seta r_fastsky "0"
seta r_dynamiclight "1"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta net_noipx "0"
seta net_noudp "0"
seta gt_master ""
seta ui_serverStatusTimeOut "7000"
seta capturelimit "8"
seta g_warmup "10"
seta ui_teamArenaFirstRun "1"
seta ui_recordSPDemo "0"
seta cg_hudFiles "ui/mister_h_hud.cfg"
seta ui_q3model "0"
seta ui_findPlayer "Sarge"
seta ui_scoreShutoutBonus "0"
seta ui_scoreSkillBonus "0"
seta ui_scoreTimeBonus "0"
seta ui_scoreTime "00:00"
seta ui_scoreBase "0"
seta ui_scoreTeam "0 to 0"
seta ui_scorePerfect "0"
seta ui_scoreScore "0"
seta ui_scoreGauntlets "0"
seta ui_scoreAssists "0"
seta ui_scoreDefends "0"
seta ui_scoreCaptures "0"
seta ui_scoreExcellents "0"
seta ui_scoreImpressives "0"
seta ui_scoreAccuracy "0%"
seta ui_lastServerRefresh_3 ""
seta ui_lastServerRefresh_2 ""
seta ui_lastServerRefresh_1 ""
seta ui_lastServerRefresh_0 ""
seta cg_selectedPlayerName "-II- Hatestreets"
seta cg_selectedPlayer "0"
seta ui_currentOpponent "0"
seta ui_mapIndex "0"
seta ui_currentNetMap "1"
seta ui_currentMap "0"
seta ui_currentTier "0"
seta ui_menuFiles "ui/menus.txt"
seta ui_netSource "0"
seta ui_blueteam5 "0"
seta ui_blueteam4 "0"
seta ui_blueteam3 "0"
seta ui_blueteam2 "0"
seta ui_blueteam1 "0"
seta ui_redteam5 "0"
seta ui_redteam4 "0"
seta ui_redteam3 "0"
seta ui_redteam2 "0"
seta ui_redteam1 "0"
seta ui_actualNetGametype "3"
seta ui_netGametype "3"
seta ui_joinGametype "0"
seta ui_gametype "3"
seta ui_dedicated "0"
seta ui_blueteam "Stroggs"
seta ui_redteam "Pagans"
seta ui_opponentName "Stroggs"
seta ui_teamName "Pagans"
seta server16 ""
seta server15 ""
seta server14 ""
seta server13 ""
seta server12 ""
seta server11 ""
seta server10 ""
seta server9 ""
seta server8 ""
seta server7 ""
seta server6 ""
seta server5 ""
seta server4 ""
seta server3 ""
seta server2 ""
seta server1 ""
seta ui_browserShowEmpty "1"
seta ui_browserShowFull "1"
seta ui_browserSortKey "4"
seta ui_browserGameType "0"
seta ui_browserMaster "0"
seta g_spVideos ""
seta g_spAwards ""
seta g_spScores5 ""
seta g_spScores4 ""
seta g_spScores3 ""
seta g_spScores2 ""
seta g_spScores1 ""
seta ui_ctf_friendly "0"
seta ui_ctf_timelimit "30"
seta ui_ctf_capturelimit "8"
seta ui_team_friendly "1"
seta ui_team_timelimit "20"
seta ui_team_fraglimit "0"
seta ui_tourney_timelimit "15"
seta ui_tourney_fraglimit "0"
seta ui_ffa_timelimit "0"
seta ui_ffa_fraglimit "20"
seta com_soundMegs "16"
seta s_mixPreStep "0.05"
seta s_mixahead "0.140"
seta vid_ypos "0"
seta vid_xpos "0"
seta r_lastValidRenderer "GeForce 7800 GT/PCI/SSE2/3DNOW!"
seta r_contrast "1.0"
seta r_enablePostProcess "1"
seta r_aspectRatio "1"
seta r_noFastRestart "0"
seta r_primitives "0"
seta r_railSegmentLength "32"
seta r_railCoreWidth "6"
seta r_railWidth "16"
seta r_facePlaneCull "1"
seta r_swapInterval "0"
seta r_finish "0"
seta r_drawSun "0"
seta r_ignoreGLErrors "1"
seta r_flares "0"
seta r_displayRefresh "0"
seta r_intensity "1"
seta r_mapOverBrightBits "2"
seta r_ignoreFastPath "1"
seta r_simpleMipMaps "1"
seta r_customheight "1024"
seta r_customwidth "1600"
seta r_ignorehwgamma "0"
seta r_overBrightBits "1"
seta r_depthbits "0"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_colorbits "32"
seta r_detailtextures "1"
seta r_roundImagesDown "1"
seta r_ext_texture_env_add "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_allowExtensions "1"
seta r_glDriver "opengl32"
seta cl_anonymous "0"
seta cl_maxPing "800"
seta cl_autoRecordDemo "0"
seta m_side "0.25"
seta m_forward "0.25"
seta m_yaw "0.022"
seta r_inGameVideo "1"
seta cl_mouseAccelOffset "5"
seta cl_mouseAccelStyle "0"
seta cl_mouseAccel ".03"
seta cl_packetdup "1"
seta sv_wwwFallbackURL ""
seta sv_wwwDlDisconnected "0"
seta sv_wwwBaseURL ""
seta sv_wwwDownload "0"
seta sv_lanForceRate "1"
seta sv_floodProtect "1"
seta sv_maxPing "0"
seta sv_minPing "0"
seta sv_maxRate "0"
seta sv_punkbuster "1"
seta sv_hostname "noname"
seta joy_threshold "0.15"
seta in_joyBallScale "0.02"
seta in_joystick "0"
seta in_mouse "1"
seta in_mididevice "0"
seta in_midichannel "1"
seta in_midiport "1"
seta in_midi "0"
seta com_introplayed "0"
seta com_hunkMegs "128"
seta com_configVersion "16"
seta s_doppler "1"
seta s_musicvolume "0"
seta s_volume "0.7"
seta r_gamma "1.562500"
seta r_texturebits "32"
seta r_ext_compressed_textures "0"
seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR"
seta r_lodbias "0"
seta r_mode "-2"
seta r_fullscreen "1"
seta sensitivity "1.5"
seta m_filter "0"
seta fraglimit "15"
seta cg_smoothClients "0"
seta ui_recordSPDemoName ""
seta cg_currentSelectedPlayerName ""
seta cg_currentSelectedPlayer "0"
seta cg_stereoSeparation "0.4"
seta ui_bigFont "0.4"
seta ui_smallFont "0.25"
seta gt_realm "quakelive"
seta cl_punkbuster "1"
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PostSubject: Re: For the people i am helping train! Click Here!   For the people i am helping train! Click Here! Icon_minitimeThu Apr 16, 2009 4:30 pm

unless you gota a bitchen system...
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PostSubject: Re: For the people i am helping train! Click Here!   For the people i am helping train! Click Here! Icon_minitime

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